LEARN PYTHON/C++/IP ACCORDING TO NEW CBSE Delhi Computer Science SYLLABUS
These classes are specifically designed to prepare the students and develop their confidence in computer Science and Programming in Python, Java. SEO CERTIFICATION DELHI is the leading Computer science coaching provider for XI, XII since 2011 every year more than 200 students scored 80 % or above from our institute we provide coaching, notes, assignments regular tests, analysis how to improve students result we also provide board solutions coaching is provided by us.
Python, C, C++, OOPS, FOCP, DATA STRUCTURE, OPERATING SYSTEM, DBMS, RDBMS, COMPUTER NETWORKS, ALGORITHM DESIGN AND ANALYSIS, VISUAL BASIC, JAVA, .NET, COMPUTER FUNDAMENTALS, INTRODUCTION TO IT, COMPUTER ARCHITECTURE, DIGITAL SYSTEM, INTERNET FUNDAMENTALS, UNIX, LINUX, NETWORKING, SOFTWARE ENGINEERING, HTML.
Competencies:
The student will develop the following proficiency: Identify Computer components/ Subsystems/ Peripherals Problem Solving using Object Oriented Programming Database Handling
* Appreciate the logic used in digital circuits
* Identify communication device/ medium and their application
* The Python syllabus for Class 11 is as following.
1. Introduction to Python:
Getting Started: Introduction to Python- an interpreted high level language, interactive mode and script mode
Variables, Expressions and Statements: Values, Variables and Keywords, Operators and Operands in Python; (Arithmetic, relational and logical operators), operator precedence, Expressions and statements (Assignment statement); Taking input (using raw_input() and input ()) and displaying output (print statement); Putting comments.
Functions: Importing Modules (entire module or selected objects), invoking built in functions, functions from math module (for example, ceil, floor, fabs, exp, log, log10, pow, sqrt, cos, tan, degrees, radians), using random() and randint() functions of random module to generate random numbers, composition.
Defining functions, invoke functions, passing parameters (default parameter values, keyword arguments), scope of variables, void functions and functions returning values, flow of execution.
Conditional constructs and looping: if else statement and while, for (range function), break, continue, else, pass
2. Programming with Python:
Strings: Creating, initialising and accessing the elements; string operators: +, *, in, not in, range slice [n:m]; comparing strings using relational operators
3. String functions and methods: len, capitalize, find, isalnum, isalpha, isdigit, lower, islower, isupper, upper, lstrip, rstrip.
4. Project Work: Problems related to string and List manipulation General Guidelines: Initial requirement, developing requirement, developing an interface for a user (it is advised to use text-based interface screen), developing logic for playing the game and developing logic for scoring points.
Hollywood/Hangman: A word guessing game
Cows N Bulls: A word/ number guessing game
A game to check whether a word does not use any of the forbidden letters. OR
Similar projects may be undertaken in other domains (as mentioned in general guidelines for project, given at the end of the curriculum in a group of 3-5 students)
The unique benefits to students are:
Specifically well Trained Trainers
Well Configured Labs
Convenient Timings
Best supportive environment for
Development and Training of students
Both Theory and Practical Classes
Caring Teachers
Value for your Time and Money
Guidance to solve assignments and
develop projects successfully
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